The all-time baseball draft game
Chase a perfect MLB season
Draft an all-time lineup and rotation, then try to run the table — a perfect 162-0 season no team has come close to. Rated by real history, not a video game.
How a perfect baseball season works
Every round spins up one franchise era — a city and a window of years, back to 1871 — and lays out that squad with real season statistics on every card. You fill a full lineup and a rotation, twelve seats, then the 162-game season simulates: your roster’s era-fair ratings drive each game, October is a gauntlet, and the weakest seat drags hardest. Win all of it and you’ve done what no real team ever has.
Has a baseball team ever come close?
Not really. The most wins any team has ever posted is 116 — Seattle went 116-46 in 2001, Chicago 116-36 in 1906 — and even those lost three dozen games. A perfect 162-0 has never been remotely approached, which is what makes it the ultimate board to chase here.
Draft from a century and a half
The board runs from 1871 to today, city and years only, every player-season rated against its own era. Want the real greats first? See the greatest MLB teams of all time, play the cross-sport perfect season game, or switch to the gridiron and build an undefeated NFL team. New here? Read how to play and how the ratings work.
Questions people actually ask
Has an MLB team ever had a perfect season?
Nowhere near one. A 162-0 season is unthinkable — the most wins any team has ever managed is 116, by Seattle at 116-46 in 2001 and Chicago at 116-36 in 1906, and both still lost dozens. A perfect baseball season is the ultimate what-if, which is exactly why this game hands it to you.
What would a perfect MLB season even be?
Winning every game — all 162 plus October. No real team has come within forty games of it. In this game a full run is 149 regular games and a 13-game postseason gauntlet; win them all and the board reads a perfect record.
How do I build an all-time MLB team?
Each round spins one franchise era — a city and a window of years, anywhere back to 1871 — and lays out that squad with real season statistics on every card. You fill a full lineup and a rotation, twelve seats, then the season simulates. The weakest seat drags hardest.
Which eras can I draft from?
A century and a half — 1871 to today, city and years only. Dead-ball and modern eras are each rated against their own time from the public record, so no season gets an unfair edge over another.
Do I need an account?
No. It plays in the browser and your streaks and boards save to your device.