Draft an all-time roster from real franchise eras, then survive a full simulated season. Win out across that sport’s full target and you join the immortals. Most boards fall short.
Draft an all-time roster from real franchise eras, then survive a full simulated season. Win out across that sport’s full target and you join the immortals. Most boards fall short.
Each round spins up one franchise era — a city and a window of years, anywhere back to 1966 — and lays out that era’s whole squad with real season statistics on every card. You pick a player, choose his seat, and move on. Twelve seats later the season simulates week by week: your roster’s era-fair ratings combine in a position-weighted team score, and a single playoff loss ends the run. A fantasy draft on top of a season simulator — that is the whole genre, played straight.
An all-time game is only as honest as its cross-era math. Every player-season here is rated on how good it actually was — production, honors, reputation, against its own era — so a 1962 linebacker and a 2024 edge rusher can share a board without either being a trap pick. The method is public: how the ratings work.
The perfect season game, NFL style: football runs twelve seats, twenty games, and a shared Daily Challenge with streaks — the place to build an undefeated NFL team. The NBA version: basketball runs a starting five through the true 82-game season — chase an undefeated NBA team. The MLB version is the deep end: baseball fields a lineup and a rotation against 162 games, franchise eras back to 1871 — chase a perfect MLB season. And it keeps going: college football (a 16-0 run wins the title), golf across twenty scheduled events, including all four majors, and soccer, where the unbeaten season has a name of its own — the Invincibles — plus hockey (98-0 to the Cup) and the all-time cricket XI, fourteen matches and the knockouts without a loss.
A roster-building game where you draft an all-time team under constraints — here, one random franchise era per round — and a simulated season decides whether you run the table. Going undefeated is the trophy; the grade ladder below it is the game.
Most finished runs fall short. The difficulty is tuned openly against the rating math — the curve is published on the how-ratings-work page — so a perfect season stays a real achievement rather than a participation stamp.
Both, honestly. The eras you spin are luck; what you do with a loaded round — which seat you spend it on, when to burn a re-roll, and how you build strength across the board — is skill. Every pick contributes to the position-weighted team score.
11 sports, each with its own daily board: football, basketball, baseball, soccer, college football, college basketball, cricket, golf, hockey, women’s basketball and Aussie rules. Football runs twelve seats against a twenty-game season; basketball drafts a starting five for the true 82-game season; cricket bats eight deep against fourteen matches and the knockouts; baseball fields a full lineup and rotation against 162 games; golf balances six BOMB, IRON and SHORT seats — and every sport runs its own native format.
No. Every mode plays instantly in the browser; your streaks and boards persist on your device.
Across every sport on this site, a perfect season has happened a handful of times and never in most of them. That is the whole premise here: the record says it is nearly impossible, and the board lets you try it anyway.
32 franchises on the football board alone, and every other sport here carries its own list. A perfect season is drafted from one era of one of them, not from an all-star pool.
Winning everything, and almost nothing else comes close. Individual honours pile up every year; an unbeaten season is the one line that stays rare across a century of any sport.